ISSN: 2165-7904

Zeitschrift für Adipositas- und Gewichtsverlusttherapie

Offener Zugang

Unsere Gruppe organisiert über 3000 globale Konferenzreihen Jährliche Veranstaltungen in den USA, Europa und anderen Ländern. Asien mit Unterstützung von 1000 weiteren wissenschaftlichen Gesellschaften und veröffentlicht über 700 Open Access Zeitschriften, die über 50.000 bedeutende Persönlichkeiten und renommierte Wissenschaftler als Redaktionsmitglieder enthalten.

Open-Access-Zeitschriften gewinnen mehr Leser und Zitierungen
700 Zeitschriften und 15.000.000 Leser Jede Zeitschrift erhält mehr als 25.000 Leser

Indiziert in
  • Index Copernicus
  • Google Scholar
  • Öffnen Sie das J-Tor
  • Genamics JournalSeek
  • Zentrum für Landwirtschaft und Biowissenschaften International (CABI)
  • RefSeek
  • Hamdard-Universität
  • EBSCO AZ
  • OCLC – WorldCat
  • SWB Online-Katalog
  • CABI-Volltext
  • Direkte Kabine
  • Publons
  • Genfer Stiftung für medizinische Ausbildung und Forschung
  • Euro-Pub
  • Universität Bristol
  • veröffentlicht
  • ICMJE
Teile diese Seite

Abstrakt

It is Necessary to Encourage Children and Adolescents Obese to Practise Physical Activity, So Why Not Allow them to Use Movies and Other Mediums to Learn?

Carmine Finelli, Rocco Rossano, Orazio Miro, Saverio Gioia, Nicolina La Sala and Giuseppe Martelli

Obesity in childhood and adolescence is becoming an increasing interest in worldwide and has been associated with sedentary lifestyle patterns in these populations. Childhood obesity has been associated with several environmental factors, such as low physical activity and eating disorders. The time spent watching Television (TV) is the sedentary behaviour most commonly investigated. This overview summarizes the knowledge about TV viewing, videogames playing, and computer using and their interactions with different variables in children and adolescents. Rapid and extensive achievements are required for to decrease time expended at the TV, videogames, and computer. Nutritional team must to inform their patients of the role that video games can play in a sedentary lifestyle in youths. At the same time, since video games are such a draw to children, nutritional teams may consider adding interactive, educational games to their ever-growing repertoire of dietetics knowledge, skills, and patient education. It is necessary to encourage practising physical activity, so why not allow them to use videogames and other mediums to learn? Several studies are required, but we will have more insight into the use of video games for healthful influence, not just for leisure activity.